comics

want to make a comic book?

good! get your hands dirty!

pointers:



good story + good art = great comic book
good story +bad ar t= great comic book
bad story + good art = o.k comic book
bad story + bad art = bad comic book

check storytelling and mthyology
section for story pointers
check painting and drawing section for art pointers


rythm is extremely important
more important than the artwork

comics books with great rythm:
blame! hellboy, scud. tmnt leonardo solo adventure+ no. 10, akira,

charcter design.
look at old stuff. look at how it has aged. is the design still apealing even if it is old?
kay nielsen art is 100 years old, the horses look great, the women are beautiful, but the men have lip stick(?)and look a little too feminine...
matsumoto leiji draws very interting charcaters. captain harlock is for me the most interting: if someone had a hair cut like that in real life it would look tacky.
but when matsumoto leiji draws it. it looks great. that's the secret of good charater desing. great on paper, tacky in real life...

compare hair design in an old 70s anime with the hair desing in st-elmo's fire.
i think the hairstly in the anme is better even if it is older. time is irelevant.
like picasso said. time is what determines what good art is.

personal favorite old art: druilet, mobius, kay nielsen, fenninger, little nemo, matsumoto reiji

mechanical desing:
keep it realistic. build yourself a sculpture. this will force you to make it mechanically acurate. dont cut corners. as time goes by it will show.
compare: grendizer vs gundam five star stories

great mecha desing doesn't have to be complex. check out akiras motorbike, macross valkirie vf-1s, mospeda cyclone armour, bubble gum crissis knight saber armour evangelion.
but mechanical accuracy is a must.
stuff to look at: e2046 mecha web page, matsumoto leiji, five star stories, michitaka kikuchi, shoji kawamori

dialog:
i reccomend plays by harold pinter
and any woody allen movie
sit down in a publuc space and listen to how people talk.


image size is important. build it so the reader can get lost in the picture. it'll help pull the reader into the story

great since fiction and fantasy have a ``i-wouldn't-want-to-live-in-that-universe feel to it (enki bilal, akira, si-fii art by melwyn)
the greater the feeling, the more detached the work is from our current reality.

recommeded readings
h.p.lovecraft's notes and suggestions for pulp fiction writers
Mesothelioma Cancer
Mesothelioma Cancer Counter

ou suis-je?
Accueil Djaimox atelier comics (vous etes ici)
where am i?
Home Djaimox workshop comics(you are here)